Research Statement
My
primary research methodology is guided by van Manen’s human science inquiry
founded in hermeneutic phenomenology, which I transmute with Don Ihde’s
philosophical synthesis of phenomenology and pragmatism, postphenomenology. This means my primary research method involves
reflective writing and the variational “worlding” (Heidegger, Being and Time, 1962) of my participants’
lived experiences in the everydayness of their lifeworlds. I apply this
methodological and philosophical grounding to researching digital media, digital
literacy practices, and the ways of being and meaning making through these
digitally mediated worlds. My primary focus is on the lived experience of
digital storytelling—digital ethnography, digital memoir, video gaming,
transmedia stories, invisibility projects, and participatory community research
projects using digital media—as it applies to social justice issues. In
essence, I consider myself a qualitative researcher grounded in an empirical
approach that avoids induction and/or reduction. I firmly believe the research
question guides the methodology and use and have used quantitative methodologies
to help make visible latent phenomenon. Overall, however, I remain oriented to
capturing the narratives inherent in my participants' lived stories and make
manifest the essences of our human experience.
The
following question guided my inquiry for my dissertation topic: In what ways do participants world their lived experiences of
designing and producing digital teaching stories? The secondary question
undergirding this investigation entailed an exploration of the possible ways these
experiences reveal the deeper meaning structures and orientations of how digital
media and technology mediate our experiences with story, peace, and justice. My
dissertation question is grounded in hermeneutic phenomenology as a basis for
narrative inquiry. I feel this is an important approach to my phenomenon of
interest because I focus on the particulars of the students’ experiences of
narrating digital stories designed to project peace and justice. My
participants were all undergraduates enrolled in core Humanities class, a class
with a purpose to help students gain a purpose for developing a sense of
stories, both traditional and digital, in order to help students make meaning with
them and apply them to their own lives.
In addition to my research dissertation, I have co-authored
two paper presentations for national conferences. One paper involved
researching how teachers developed an online community of practice through the
social media applications of Facebook and Twitter. The second presentation
involved analyzing scientific argumentation within a Facebook application
designed to explore topics of environmental science and ecology. I am currently
in the process of co-authoring a paper on the literacy practices inherent
within this same Facebook application using the same data sources. I am hopeful
to have a publication on this topic by the end of the year.
The next phenomenon I would like to investigate involves
seeking out the ways students experience the literacy practices involved in game-design
or design-based pedagogies within project-based and experiential pedagogical
frames. My plan is to incorporate principles of research-by-design with my
methodology of postphenomenology. In what ways do they “read” and “write” these
new media experiences? In what ways does
the research-by-design concepts change the ways we make meaning with these new
media? I feel this research horizon involves seeking new ways of viewing
literacy with the possibility of shifting educational paradigms away from
industrial-aged concepts of educational space, time, embodiment, and relations with
others.
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